Chapter 4771 The Royal Casino (5)
Chapter 4771 The Royal Casino (5)
Chapter 4771 The Royal Casino (Part 5)
Greedy thought for a moment and placed 20 chips on Superman. Although failing to encounter Batman might result in a penalty, if they did, Superman would almost certainly be at a disadvantage. Even with Superman's superpowers, he would find it difficult to outsmart Arkham Batman; this game was more about strategy than brute force.
Arkham Batman went up to the fifth floor. This wasn't part of the casino, but rather the staff offices. Superman probably found the safe here, but he likely didn't go downstairs. Arkham Batman knew Clark; he would probably want to find more here.
Walking along the brown-red carpet, Arkham Batman heard noises in the last room, as if someone was rummaging through drawers. He stopped, but didn't rush to open the door. Last time, that heat ray almost slammed him against the wall, and he couldn't pry it off. If he got another freezing breath this time, he'd experience what it's like to be a Metropolitan villain.
Arkham Batman glanced inside. Superman was rummaging through a filing cabinet with his back to the door. Arkham Batman waited a moment, and just as Superman found something and was examining it, he strode in and punched Superman in the side of the neck.
Superman stumbled and nearly fell to the ground, a heat beam shooting out as he turned. But this time, Arkham Batman was on guard; he dodged to the side and was about to throw another punch. Only then did Superman get up and run away.
Arkham Batman had to admit he was secretly pleased. No Batman would be foolish enough to confront Superman head-on; even if they were to fight, it would almost always be a battle of wits. Who would actually throw punches at Superman?
But in these virtual games, you can actually fight Superman head-on, or even chase after him. Anyone would feel a little thrill in that.
Batman from Arkham chased Superman into the hallway. Superman looked around, seemingly hesitant about which way to run. But just then, he was punched by Batman again. As expected, his vision began to flash red.
Arkham Batman's base punching stats aren't as high as the Hunter's, but his blade-wiping time is very short, allowing him to punch continuously and even has a chance to stun the opponent. He's the type of player who sticks to the opponent and keeps attacking.
Superman ran towards the other end of the corridor, and Arkham Batman followed leisurely behind until they reached the atrium. Superman vaulted over the railing and jumped down.
Arkham Batman naturally climbed over the railing, preparing to go down. However, after he got out, he plummeted downwards, and then watched helplessly as Superman next to him suddenly stopped in mid-air and slowly flew up.
After landing, Arkham Batman let out a long sigh. He turned around and saw Superman, who had flown back to the fifth floor, leaning against the railing and smiling at him, his white teeth making the smile even brighter.
This casino has a skylight spanning five floors. A normal person would have to go up and jump to the bottom. But Superman can fly. He just needs to run up, jump down, and then fly back up when others jump down with him. With just this skylight, he's already invincible.
Batman from Arkham really wants to know what Doctor Manhattan was thinking. In a game like this, where you let people fly around freely, isn't that practically cheating?!
It now seems he can't catch any of these five people: Superman can fly, Matt can see through everything, Agent can launch himself into the air, Lucifer can control magic, and the only one who doesn't seem to have any skills, Greed, is protected by them so tightly.
As Batman Arkham climbed back upstairs, he began to ponder. He realized that the main reason for his defeat was actually because the gamblers were too united.
Conversely, the reason he lost the previous game, besides the Hunter's strength, was also because his team was completely disunited. There was no plan; everyone was doing their own thing, neither protecting the important target nor preemptively sealing them off, thus harming their teammates. In contrast, in this game, although there was also little communication, Matt and the agent were fiercely protecting Greed, Lucifer, while contributing nothing, didn't hinder the team either, and Superman was also doing his part. While their teamwork wasn't perfect, they were certainly quite united.
This is similar to playing a competitive game against a random team versus a five-player team. The teamwork of random players is simply no match for a five-player team, especially since those five-player teams are all above-average skill levels. If they don't climb the ranks, who will?
As he hurried upstairs, another safe was opened. Arkham Batman paused; now two safes were open, meaning another suit of his was unlocked.
As soon as Arkham Batman switched over, before he even had a chance to look at the main skills, he saw in the set description: "The set removes all movement and action restrictions by default—become the true Batman!"
Arkham Batman slowly raised his hand, then stretched his leg and jumped on the spot, followed by a dash, a wall kick, and a somersault. Alright, alright, who can stop me now?!
He had already discovered that the ghost couldn't move freely. For example, if he wanted to move forward, he could only walk slowly. Running and leaping at the same time, or landing in a cool, superheroic style, was impossible.
Even his squats, kicks, dodges, and punches are all performed according to a set of action sequences. It's unlikely that he could change his moves midway, let alone do something like lying down.
But after equipping the Bat Suit, all these restrictions were removed, and there were no stamina limitations whatsoever; he could now even do backflips as he moved forward.
But this outfit brought him more than one surprise. The first skill was the full Batsuit. Don't be fooled by Arkham Batman's current Batman appearance; this is just a skin, and the equipment has no practical function. For example, the belt can't be opened, the batarangs can't be taken out, and there's no marking or night vision capability.
Now he had retrieved his complete bat armor set. With the night vision goggles activated, the dark, empty hall was laid bare. The batarangs were usable again, and more importantly, the grappling hooks in his arm armor were back, finally allowing him to move freely up and down the courtyard without having to climb the stairs.
I thought the second skill would be the Batmobile. While driving in a casino is a bit far-fetched, the casino is huge, so it's not impossible. But unexpectedly, the second skill is the minimap.
That's right, it's the map feature from the Arkham Batman game. Not only does it have a 3D map that blends reality and illusion, but it also marks key points with green icons. For example, the locations of all gambling facilities, safes, and exits are all clearly displayed.
However, on the map, Batman Arkham noticed several lightning bolt-shaped markers in addition to the key points he already knew. Batman Arkham guessed that they might be power devices. Could it be that the power could be restored?
However, apart from the first floor, the other areas were still lit, especially the fourth and fifth floors, which hadn't lost power at all. Batman Arkham quickly realized that this electrical device wasn't meant for repair, but for destruction. He could cut off all the power, plunging the entire casino into darkness, and he had night vision goggles.
Arkham Batman immediately headed upstairs. But then he ran into Superman, who was rushing out in a hurry. Having just been tricked by Superman, he was still angry and didn't hold back this time, pulling out his batarangs and throwing two at him.
Batshurikens don't do any damage, otherwise they'd be snipers, but they do provide a marker. This marker allows the user to see through walls and pinpoint the target's location, keeping them within Arkham Batman's field of vision for easier pursuit.
Superman seemed a little confused, as if he didn't know what had hit him. But he planned to use the same trick again, trying to fly to a higher level to escape Batman's pursuit.
He used his ability again to fly, soaring all the way to the fifth floor. Unexpectedly, a black grappling hook caught on the fifth-floor railing, and with a whoosh, Arkham Batman was up there. He then leaped into the air and delivered a powerful low kick, sending Superman flying and crashing heavily to the ground.
Another heat ray struck, and Arkham Batman rolled, then wall-jumped, followed by a powerful punch upon landing. Superman didn't even have time to react before he was hit again.
However, taking advantage of the gap in his punch, Superman got up from the ground and ran forward quickly, with Arkham Batman following behind him, his steps unhurried but his movements were not slow.
The fifth floor was too cramped, so Superman circled back to the atrium and jumped down. This time he did land, but Arkham Batman landed with him. Superman could only stagger around the table there.
This tactic worked for Batman before, but it doesn't work now. Superman had just circled around a gambling table when Arkham Batman charged forward, slid across the table, then swung his cape and delivered a spinning kick. Superman fell to the ground, the words "Near Death" appearing in his vision.
On the Greedy side, the sound of gold coins falling into their pockets was shocking. Superman was killed?! How could it be so fast???
He immediately realized that Arkham Batman might have unlocked some new skill or found a killer move. Otherwise, how could he have taken down Superman, who had heat rays and flight abilities, so quickly?
Greed was getting anxious because he still hadn't earned enough money. He wanted to stay and earn more, but the problem was, if Batman came looking for him and killed him, he'd have to use resurrection coins to revive, which would wipe out a huge amount of money. Aside from the coins used to restore health, he'd waste at least several hundred chips.
Greed sighed, finally deciding to stop. He needed to take the money to the store and spend it all first. The current burden was still a bit too heavy.
All the gamblers could see the location of the shops, which were basically evenly distributed. Calling them shops was a bit of a stretch; they were really just like slot machines. Greed found the nearest one and started inserting coins to pick items.
The items inside are incredibly diverse, ranging from things that speed up loading times, help solve puzzles, control ghosts, and set traps...
Greed quickly picked out the items he wanted—mostly life-saving items—spending money until he was barely enough to revive himself at half health before heading upstairs. This time, he chose to invest in Matt, knowing Matt would definitely choose to save Superman, while Arkham Batman wouldn't let him; the two would definitely try to outmaneuver each other. Although he didn't want Matt to fall, it was a way of buying him some insurance.
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