Chapter 4765 The Next Stage Begins (Part 2)
Chapter 4765 The Next Stage Begins (Part 2)
Chapter 4765 The Next Stage Begins (Part 2)
Then Superman arrived. He seemed to be in a very good mood. You see, Henry Cavill naturally possesses a melancholic air; no matter how sunny and cheerful he tries to appear, he's always much more profound than other Supermen. But now, he looks like a sunny and cheerful young man. As the saying goes, power is the best tonic.
In the cinematic universe, the original plot had been completely disrupted by that snake. The subsequent alien invasions ironically made Superman's presidency more stable. Although ruling wasn't easy, Superman soon encountered Batman from Arkham, who provided him with many useful suggestions on domestic affairs. Overall, the outcome was positive.
So when he heard that Arkham Batman needed teammates, he immediately rushed to help. Arkham Batman didn't tell him that they weren't actually teammates. He didn't even tell anyone except Greed. He was afraid they'd turn around and run away.
Despite Schiller's considerable fame across the multiverse, Arkham Batman is no less formidable. Players matched against him in the arena suffer greatly. Even Bruce Wayne became a victim, demonstrating the breadth and intensity of his impact. It just goes to show that in the realm of games, the protagonist still holds far too much authority.
Many morally ambiguous anti-hero characters choose to side with the Batman League led by the main universe's Batman, largely because they were defeated and subdued by Batman from Arkham. They felt the Batman League was strong enough, which is why they chose to join.
Then Lucifer arrived. This time he was smarter and tucked his wings away beforehand, afraid that Dr. Manhattan would make him another back accessory. However, he still looked completely bewildered, as if he had no idea why he was there.
To be honest, Batman from Arkham is quite envious of this lifestyle. If he doesn't like Heaven, he goes to Hell; if he doesn't like Hell, he comes back to Earth. He opens bars, one after another, and they all fail, but he lives a very happy life. There aren't many rich kids in this world that Batman can genuinely envy, but Lucifer is definitely one of them.
Greed quickly pulled Lucifer aside and whispered something, seemingly about Anatoly. Batman from Arkham had also gotten a piece of that juicy gossip, but he wasn't particularly interested and paid it no mind.
The agent was the last to arrive. He was clearly on vacation again, but Greed had dragged him along. True to form, he skipped ahead, refusing to ask any questions, and simply stood in front of the elevator, ready to leave.
None of these people were talkative, nor did they want to reminisce. They were ready to start the meeting once everyone was there. However, Dr. Manhattan stopped them. He was clearly adjusting something to prevent them from blowing up the house in a fit of anger.
Especially Greed and Lucifer. Greed never follows the plot; he does whatever he wants. The main reason the game doesn't let him be a tester is because he loves ordering fried rice at the tavern. Every test fails, and every test fails; with him around, no dungeon can be served properly.
Lucifer was simply too powerful; if he really got angry, even Dr. Manhattan couldn't stop him. Greed knew this, so he grabbed Lucifer and gave him a long lecture, which made Lucifer quite impatient.
“I’m not the kind of person who cheats at games!” Lucifer emphasized. “I played dice with other people in a bar and lost ten rounds in a row without doing anything. Don’t worry, I definitely won’t cause trouble.”
Dr. Manhattan might not have believed his guarantee, but there was no other way but to make the room as sturdy as possible. After all that fuss, the group finally got into the elevator.
This time the loading time was even longer, and the group spent almost an hour inside. Of course, to keep them from getting bored, the team voice chat was kept on. They chatted to pass the time, occasionally urging Dr. Manhattan on, but didn't complain too much.
Loading complete, the elevator doors open, and another cutscene appears. However, this time the production seems more elaborate; it's no longer a completely black space, and even includes some story content.
Five people were tied to chairs, and in front of them was a round table with many dice and chips, which looked like a gambling table. A tall figure stood in front of the table, his metal armor gleaming coldly.
"A bloody night is about to begin at the Cervis Casino! Daring gamblers, take your chips, and exchange your blood, organs, and even your lives for a sliver of hope for victory. Go forth, and whether you win the game and take home millions in prize money, or suffer a crushing defeat and die a horrible death here, is entirely up to you!"
With a "click," the floor opened, and everyone plummeted downwards.
With a thud, greed fell onto the gambling table. Dice, cards, chips, and glasses flew to the ground, like a coin falling into a golden river, creating a dazzling splash of intoxicating luxury.
Greed didn't get up immediately. He rolled over, lying flat on the gambling table, realizing he'd been tricked. While Arkham Batman had told him they were opponents, he hadn't mentioned it was an asymmetrical fight. How strong could one person be against five?
And he finally understood why Arkham Batman insisted on bringing him over. It was definitely because he'd been relentlessly pursued in the previous game; Arkham Batman had been chased by him the entire time, and he'd brought him over for revenge.
Greed let out a long sigh. To be honest, he didn't want Arkham Batman to get his way, nor did he think he had the ability to make Arkham Batman's fight enjoyable. So he could just stay here and wait for Arkham Batman to come and kill him, and then go home early.
The problem was that he had also dragged three other people into the mix. He assumed Matt and Arkham Batman were on his side. But what kind of person is Batman? Doesn't he know how greedy he is? He'd risk his life to save his teammates, and he'd never give up as long as there's a sliver of hope. If Matt was on his side, even if they couldn't win, they wouldn't lose for no reason.
But now that Lucifer, Matt, and the agents were on his side, if he gave up, humanity would be crushed by Arkham Batman. So he braced himself and began to think of a solution.
Greed sat up from the gambling table and looked around. He was in what appeared to be a private room; besides the gambling table, there were chairs, sofas, and some display cabinets and shelves.
However, as he surveyed his surroundings, he also noticed that he could see skills within his field of vision. He glanced at his own skills and couldn't help but admire them: Dr. Manhattan is indeed formidable.
On the other side, as soon as Batman from Arkham landed, he was overwhelmed by a ton of skills in his field of vision. Good grief, no wonder Schiller was so strong last time, this guy has way more skills than a human, at least two sets.
Batman in Arkham has figured out that the underlying logic of Dr. Manhattan's design for the ghosts is transformation. Basically, the closer you are to people, the more people you kill, the more points you gain, which can be used to unlock a stronger form. This was true for Schiller, and it's true for Batman in Arkham.
In his normal state, Arkham Batman uses the "Presidential Suit," fulfilling his desire to have some presidential skills. However, this suit isn't particularly focused on combat, leaving Arkham Batman slightly disappointed.
However, the other skill set is the "Batman Suit." After accumulating a certain number of points in the Presidential Suit, he can regain his Batman abilities. This skill set is incredibly powerful; in Arkham Batman's view, it's no weaker than the Hunt, and might even be stronger.
Batman Arkham believes this is because Doctor Manhattan has increased his power for balance, meaning his opponents are stronger. This game is destined to be very exciting.
When the detective woke up, he found himself in a restroom, but not the VIP room's washroom; it was more likely the public restroom in the lobby. He was able to tell because he had frequented places like casinos in his past life.
The people who usually gamble in the lobby are mostly gamblers with little money. Although they can't come up with large sums of money, they're blinded by greed and spend years in the casino, making a profit. The casino's attitude towards them is to fleece them, to quickly extract as much money as possible from them, and then let them go wherever they want.
Therefore, many of the casino's rest areas and restrooms are designed to be cramped and uncomfortable. This is to make people leave quickly and return to the gambling tables. The fragrances used are also very strong, not only to suppress the smell of smoke, but also to make people feel uncomfortable and leave quickly.
The toilet stall where the detective was located was cramped; it was difficult to even raise an arm. The fragrance was mixed with the smell of vomit, making it utterly repulsive. The lighting was also blindingly bright, blurring the lines between night and day.
The detective came out of the stall and saw a small window in the bathroom. He pushed it and found that he couldn't open it, and there was no lock or anything like that, which proved that the map was only for the casino.
He went over and opened each stall door one by one, and sure enough, he found a puddle of vomit in the first stall. Then he went to the restroom, first checking the faucets above, then the pipes below, but couldn't see anything wrong.
The agent checked his skills. His passive skill, "FBI Agent," included a gun. However, it was just a standard Kroger, without a silencer, and came with 10 rounds. There was no mention of a way to reload, so it seemed like the gun was empty after firing a single shot.
Then there's a control skill called "anesthetic needle." He has a miniature anesthetic needle launcher on his wrist. This is rather fantastical. The agent knows that this is unlikely to be achieved in reality. Firstly, the needle isn't very stable when it's launched; you need to be able to pierce exposed skin precisely. Moreover, piercing the limbs won't work, as the effect is too slow. Ideally, it should pierce the head and neck.
The problem is, if you have a perfect aim and can just prick someone's head and neck with a needle, you might as well just use physical anesthesia to cause acute metal poisoning, which is faster and safer.
If the purpose of administering an anesthetic injection was to protect the target, that's even more absurd. The dosage of anesthetic is difficult to control; even in a hospital, a specialized anesthesiologist needs to adjust it, even tailoring the dosage to the individual's weight. Everyone's tolerance to anesthetics is different, and there's even a possibility of allergic reactions. Using this to inject a highly important person to protect is far too risky; no intelligence organization would do that.
However, such things are quite common in spy movies like James Bond. After all, many of the methods used in spy movies of the last century were very fantastical, with amphibious transforming fighter jets flying all over the sky, so the presence of tranquilizer darts or the like is not unusual.
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